From the Studio
Thoughts on design, process, and the work in between.
A running log of ideas, experiments, and lessons learned — from freelance life and code deep dives to design thinking and the occasional creative block. Written in real time, mostly for myself, but maybe useful to you too.


Accessibility isn't a checkbox — here's how I actually build for it
Accessibility gets treated like a compliance task. Something you bolt on at the end, run through a checker, check a box, and call done.
The Math Ain't Mathing: AI, Workers, and the Bubble Nobody Wants to Talk About
Something is happening in the design industry right now that I can't stop thinking about. Junior designers are being laid off — not because their work is bad, not because they aren't talented, but because companies have decided that AI can do what they do. I want to talk about why that's wrong. And I want to talk to the junior designers who are navigating this, because they deserve more than a LinkedIn post telling them to "learn prompt engineering."
AI at Every Level: A Designer's Guide from Graduate to Creative Director
If you've read How I Use AI as a Design Tool, you already know where I stand on AI in the design industry — and I have a lot more to say on the economic side of things in an upcoming post. But "it's just a tool" isn't specific enough to be useful — because what that tool does for you depends entirely on where you are in your career. A hammer means something different in the hands of someone framing a house for the first time and someone who's been building for twenty years. Same tool, completely different relationship.
Print Is a Craft — And It's Rarer Than You Think
Most designers today learned on a screen. They've built beautiful things — websites, apps, interfaces — and never once held a physical proof in their hands. That's not a criticism. It's just the shape of the industry over the last decade.
How I Use AI as a Design Tool (Without Losing My Voice)
The conversation around AI in design tends to collapse into one of two extremes: it's either going to replace us all, or it's a gimmick not worth your time. I've landed somewhere in the middle — which is where most useful tools actually live.
The Ball Is Smaller Now: Grief, the Brain, and the Work That Comes After
If you read the tribute post I wrote for Vinz Clortho, you already know the shape of the last two years. A loss, then another, then another. The first domino, and everything that followed. What I didn't fully explore there — because that post belonged to him, not to the work — is what grief actually does to a creative person. Not metaphorically. Biologically. And why, eventually, it makes the work better.
Summit the Cascade
A talk about CSS hosted + Presented by developer Andrew Hedges
Recently, I attended a talk at the Epicodus code school by successful web developer, Andrew Hedges. He is most known for work at a certain "Cupertino based Fruit Company" and a company that specializes in Animation and Princesses.
MM 130 + MM 140: Multimedia Again...
I must like stress. During my last go around at school, I took very demanding Multimedia courses at Bradley. I did it again during the last few terms at PCC.








