From the Studio
Thoughts on design, process, and the work in between.
A running log of ideas, experiments, and lessons learned — from freelance life and code deep dives to design thinking and the occasional creative block. Written in real time, mostly for myself, but maybe useful to you too.


AI at Every Level: A Designer's Guide from Graduate to Creative Director
If you've read How I Use AI as a Design Tool, you already know where I stand on AI in the design industry — and I have a lot more to say on the economic side of things in an upcoming post. But "it's just a tool" isn't specific enough to be useful — because what that tool does for you depends entirely on where you are in your career. A hammer means something different in the hands of someone framing a house for the first time and someone who's been building for twenty years. Same tool, completely different relationship.
Print Is a Craft — And It's Rarer Than You Think
Most designers today learned on a screen. They've built beautiful things — websites, apps, interfaces — and never once held a physical proof in their hands. That's not a criticism. It's just the shape of the industry over the last decade.
How I Use AI as a Design Tool (Without Losing My Voice)
The conversation around AI in design tends to collapse into one of two extremes: it's either going to replace us all, or it's a gimmick not worth your time. I've landed somewhere in the middle — which is where most useful tools actually live.
The Ball Is Smaller Now: Grief, the Brain, and the Work That Comes After
If you read the tribute post I wrote for Vinz Clortho, you already know the shape of the last two years. A loss, then another, then another. The first domino, and everything that followed. What I didn't fully explore there — because that post belonged to him, not to the work — is what grief actually does to a creative person. Not metaphorically. Biologically. And why, eventually, it makes the work better.
Summit the Cascade
A talk about CSS hosted + Presented by developer Andrew Hedges
Recently, I attended a talk at the Epicodus code school by successful web developer, Andrew Hedges. He is most known for work at a certain "Cupertino based Fruit Company" and a company that specializes in Animation and Princesses.
MM 130 + MM 140: Multimedia Again...
I must like stress. During my last go around at school, I took very demanding Multimedia courses at Bradley. I did it again during the last few terms at PCC.








